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Post by Slither on Dec 18, 2017 5:05:41 GMT
list of spells RUNDOWN A spell is a magical action often accompanied by an incantation that makes use of magical forces in order to accomplish extraordinary feats that Muggles cannot perform.Spells often have some kind of physical representation in the form of light and as such can usually miss, be dodged, or blocked with an object (including another spell). The action of performing a spell is referred to as casting or spellwork.The spells below are listed with the following information:Proper Name - Incantation- Description
- Experience Level
QUICK LINKS ADD A SPELL If you have created a spell that does something different than one listed here, please complete this form and they will be included in the site-specific spells section.Please wrap in code[b]Proper Name[/b]-[i]Incantation[/i] [ul type="disc"][li]Description[/li][li]Experience Level: level[/li] [li]Submitted by: @alias[/li][/ul][div] MEL @ ADOXOGRAPHY [googlefont=Alegreya Sans:400italic][googlefont=Open Sans Condensed:300]
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Post by Slither on Dec 18, 2017 5:06:36 GMT
list of spells A-C A Age Line - Unknown- Creates a thin, shimmering golden line around the target that is impassable by those below a set age. It seems that ageing potions are useless against the line, and it appears that the lines functions on either calendar or mental age.
- Experience Level: adult
Aguamenti Charm – Aguamenti- Produces a jet of water from the caster's wand.
- Experience Level: sixth year
Anapneo – Anapneo- Clears the target's airway, if blocked.
- Experience Level: fifth year
Animation Spell – Piertotum Locomotor- Animates an object, granting it some degree of autonomy, usually for the defense of the caster or an area. Classically used on statues, suits of armour, etc.
- Experience Level: adult
Anti-Apparation Jinx – Unknown- Prevents apparation or disapparation within an immediate area for a short time. Used to prevent enemies from entering (or escaping from) an area by magical means.
- Experience Level: adult
Anti-Boggart Charm – Riddikulus- A spell used in combating Boggarts, which causes the fearful image to appear in a far less threatening - and usually humorous - form.
- Experience Level: third year
Anti-Cheating Spell – Unknown- Used by professors on quills and parchment, to prevent cheating on exams.
- Experience Level: adult
Anti-Hexing Charm – Salvio Hexia- A charm used to temporarily protect an area against jinxes and hexes. It is not infallible, but does dramatically reduce the power of minor to moderate offensive spells for a short time.
- Experience Level: fourth year
Aparecium – Aparecium- Turns invisible ink visible.
- Experience Level: second year
Assaulting Hex – Oppugno- Causes conjured objects or creatures to attack a victim.
- Experience Level: fifth year
Avifors Spell – Avifors- A transforming spell that could be used to change the target into a bird, flock of birds, or occasionally a flock of bats with a vivid flash of blue light.
- Experience Level: second year
B Banishing Charm – Depulso- Opposite of the summoning charm, this banishes the object it is performed on. Like the summoning charm, objects held by someone else are generally impervious.
- Experience Level: fourth year
Bedazzling Hex – Unknown- Used to conceal a person or object. It can also be used as part of the complex process of crafting an invisibility cloak.
Experience Level: adult Blasting Curse – Confringo- Causes whatever the spell strikes to explode into flames.
- Experience Level: seventh year
Blindfolding Spell – Obscuro- Creates a blindfold over a victim's eyes. It may be physically or magically removed.
- Experience Level: second year
Body-Binding Curse – Petrificus Totalus- A curse that completely, but temporarily, paralyzes the victim. It is relatively simple to dispel, and difficult to pull off against an experienced wizard, but the results are often worth the trouble.
- Experience Level: first year
Bubble-Head Charm – Ebullio capitis- Creates a bubble of fresh air around the caster's head, allowing them to breathe underwater, or in other normally inhospitable situations.
- Experience Level: fifth year
Bucktooth Hex – Densaugeo- Causes the victim's teeth to grow at an alarming rate. Though it usually isn't dangerous, it can sometimes have unseemly complications.
- Experience Level: fourth year
C Caterwauling Charm – Unknown- An alarm spell that lets off a high-pitched shriek whenever someone crosses its border.
- Experience Level: adult
Cheering Charm – Unknown- Causes the target to become happy - heavy-handed or excessive use can cause uncontrollable laughing fits, or even prolonged manic episodes.
- Experience Level: third year
Colour-Changing Charm – Unknown- Used to change the color of an object. Some wizards also use it for cosmetic purposes.
- Experience Level: third year
Confundus Charm – Confundo- Causes the victim to become easily confused and readily manipulated - a confunded individual follows most orders without question, but not especially competently.
- Experience Level: sixth year
Conjunctivitus Curse – Unknown- Causes great pain to the victim's eyes. A very useful spell in combating giants and cyclops.
- Experience Level: fifth year
Counterspell – Finite Incantatem, Finite, or Nonverbal- Counters a spell as it is being cast, or cancels an ongoing magical effect. Though taught at an early age, the actual effects of this spell are heavily dependent on the power and skill of the wizard casting it - it is widely used in everything from dueling to medicine, but has relatively limited utility to novices.
- Experience Level: first year
Cruciatus Curse – Crucio- Causes unbearable pain on the victim without leaving lasting traces of physical harm. Prolonged exposure to the agony of the Cruciatus Curse has been known to cause permanent insanity and brain damage. One of the Unforgivable Curses.
- Experience Level: adult
Cutting Curse – Sectumsempra- Cuts in an arc determined by the path of the caster's wand. Wounds inflicted with this spell do not heal normally, and are resistant to simple magical healing, though advanced healing spells usually show good results. It is considered very dark magic.
- Experience Level: adult
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Post by Slither on Dec 18, 2017 5:07:30 GMT
list of spells D-F D Dancing Jinx – Tarantallegra- Causes the victim to dance uncontrollably until dispelled, which can prove highly inconvenient for clumsy or unsuspecting individuals.
- Experience Level: third year
Deletrius – Deletrius- Used to remove the evidence of prior spells cast with a wand. While not actually taught at Hogwarts, it has become very common in the student body, with most students fifth year and above capable of casting it.
- Experience Level: adult
Deprimo – Deprimo- Creates a powerful, focused wind originating from the wand - at close range, it can be used to blast through things.
- Experience Level: seventh year
Disarming Charm – Expelliarmus- Causes the target's wand to fly from their hand. With sufficient power behind it, a Disarming Charm may throw a victim back forcefully. Disarming Charms are mutually off-setting - when cast against eachother, they generally deflect. The Disarming Charm is also an effective counter to many spells.
- Experience Level: second year
Disillusionment Charm – Unknown- Used to conceal a person or object. It can also be used as part of the complex process of crafting an invisibility cloak.
- Experience Level: adult
Dolohov's Curse – Unknown- Causes severe internal injuries to the victim.
- Experience Level: adult
Duplicating Charm – Geminio- Creates a worthless duplicate of any object on which it is cast. The duplicate will persist for several hours before ultimately vanishing. Magical properties of a duplicated object are not carried over.
- Experience Level: sixth year
E Episkey – Episkey- A simple healing charm, capable of restoring minor injuries. More serious afflictions require greater magic.
- Experience Level: fourth year
Erecting Charm – Erecto- Quickly erects a structure, often a tent or other makeshift shelter.
- Experience Level: sixth year
Engorgement Charm – Engorgio- Causes an object to swell in size. This does work on living creatures, and is a popular charm for use in trick candies, among other things.
- Experience Level: third year
Entrail-Expulsing Curse – Unknown- Causes the victims intestines to forcibly expel from the body, a torturous and painful method of killing.
- Experience Level: adult
Expulso – Expulso- Causes anything the spell strikes to explode, often with a significant degree of concussive force.
- Experience Level: seventh year
F Ferula – Ferula- A simple medical spell, which bandages and splints a broken limb.
- Experience Level: third year
Fidelius Charm – Unknown- Designates an individual a "Secret Keeper", rendering them the only person capable of sharing one specific secret entrusted to them.
- Experience Level: adult
Fiendfyre – Nonverbal- Conjures extremely dangerous, destructive, and mostly uncontrollable fire. Fiendfyre is not extinguished by water, and has no loyalty to the caster. It has, in the past, been used to destroy even powerful artifacts. Though the use of Fiendfyre is not taught to students, it is conceivably possible for upperclassmen to discover the spell - likely to their immense detriment.
- Experience Level: adult
Flagrate – Flagrate- Creates fiery marks in the wake of a wand - can be used to leave markings or writing on objects or in the air.
- Experience Level: second year
Flagrante Curse – Unknown- Causes a cursed object to burn and blister human skin when touched. A common theft deterrent.
- Experience Level: seventh year
Flame-Freezing Charm – Unknown- Protects a subject from harm from fires, a key component in the creation of Floo powder. Notably, this charm is insufficient to protect a victim from Fiendfyre.
- Experience Level: third year
Flocking Charm – Avis- Conjures a flock of small birds that emerge from the caster's wand. Creative wizards have used this offensively.
- Experience Level: fourth year
Fortifying Spell – Cave Inimicum- A spell used to strengthen an enclosure against intruders - reinforces anything from castle walls to the rain fly of a tent.
- Experience Level: seventh year
Four-Point Spell – Point me- The caster is able to discern the true cardinal directions.
- Experience Level: second year
Freezing Charm – Immobulus- Renders a non-living object immobile. Famously mentioned as an easy way to disable Muggle burglar alarms.
- Experience Level: sixth year
Furnunculus Curse – Furnunculus- Causes the victim to break out in extremely painful boils, which may persist for several hours unless tended to.
- Experience Level: fourth year
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Post by Slither on Dec 18, 2017 5:08:21 GMT
list of spells G-J G Gemino Curse – Unknown- When an object bearing this curse is touched, it will self-duplicate, creating dozens of worthless copies. A common theft deterrent.
- Experience Level: seventh year
Gouging Spell – Defudio- Used to carve or dig through stone, metal, and other materials.
- Experience Level: sixth year
Gripping Charm – Unknown- A charm placed on objects to allow them to be more easily gripped. Mostly used in the manufacture of quaffles for Quidditch, though a clever wizard could find endless uses for it.
- Experience Level: sixth year
H Hair Loss Curse – Unknown- A curse, popular among children, which causes the victim to temporarily shed his hair.
- Experience Level: first year
Hair-Thickening Charm – Unknown- Causes the subject's hair to thicken. It does have unscrupulous uses - repeated or irresponsible use can cause hair to grow out of control.
- Experience Level: fourth year
Hardening Charm – Duro- Hardens an object considerably, though it does not work on living flesh. The uses - and double entendres - are endless!
- Experience Level: seventh year
Homorphus Charm – Nonverbal- A charm that forces animagi - and possibly werewolves as well - into their human form.
- Experience Level: sixth year
Hot-Air Charm – Nonverbal- Releases a jet of hot air from the end of the wand. Useful for drying clothes, melting snow, and other simple tasks.
- Experience Level: first year
I Impediment Jinx – Impedimenta- Impedes the progress of a target in a variety of ways - depending on the skill of the caster, it may range from tripping and harassing to binding, knocking back, and even paralyzing the victim.
- Experience Level: fourth year
Imperius Curse – Imperio- The victim is beholden to the whims of the caster, performing every command - spoken or unspoken - to the best of his abilities. While some have shown the ability to resist, it is exceedingly difficult, as being under the effect of the curse is a truly blissful experience. One of the Unforgivable Curses.
- Experience Level: adult
Imperturbable Charm – Unknown- Renders an object - such as a door - impenetrable both to sounds and objects. Useful for ensuring the privacy of one's conversations.
- Experience Level: sixth year
Impervius Charm – Impervius- Renders an object - often an article of clothing - impermeable to many substances and outside forces, including water. Classically used for weatherproofing.
- Experience Level: third year
Incarcerous – Incarcerous- Binds a victim with magically conjured ropes.
- Experience Level: fourth year
Incendio – Incendio- Creates a jet of flame which expels from the wand. The power of this spell increases with the skill and experience of the caster.
- Experience Level: second year
J Jelly-Fingers Jinx – Unknown- Causes a victim's fingers to become jelly-like and largely useless, unable to effectively grip or manipulate things, for a short time.
- Experience Level: fifth year
Jelly-Legs Jinx – Unknown- Causes the victim's legs to wobble uncontrollably, rendering movement difficult or impossible for a short time.
- Experience Level: fourth year
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Post by Slither on Dec 18, 2017 5:09:10 GMT
list of spells K-N K Killing Curse – Avada Kedavra- Kills the victim. Though there is no known counter or blocking spell, the curse follows a linear arc, and must physically strike the victim. Furthermore, it requires a genuine desire to kill, without which it is entirely ineffective. One of the Unforgivable Curses.
- Experience Level: adult
Knee-Reversal Hex – Unknown- Causes a victim's knees to bend backwards, which is inconvenient for obvious reasons.
- Experience Level: sixth year
L Langlock – Langlock- Temporarily glues the victim's tongue to the roof of the mouth, rendering speech (and verbal spellcasting) impossible.
- Experience Level: sixth year
Legilemency – Legilemens- The incantation for intrusive legilemency - delving deep into a victim's mind and simply taking the information you need. The use of legilemency is generally frowned upon, and rarely learned.
- Experience Level: adult
Leg-Locking Curse – Locomotor Mortis- Locks the legs of a victim together, preventing them from moving independently of each other.
- Experience Level: first year
Levicorpus Hex – Levicorpus or Nonverbal- Levitates and dangles a victim by the ankles, a spell that has its roots in hazing rituals nearly two centuries old.
- Experience Level: seventh year
Levitation Charm – Wingardium Leviosa- A basic charm mainly used for instruction purposes that causes an object to levitate at the caster's discretion. Very skilled wizards sometimes find creative uses for it.
- Experience Level: first year
Liberacorpus Charm – Liberacorpus or Nonverbal- The counter-charm to the Levicorpus Hex, this gently returns a dangled victim to the ground.
- Experience Level: seventh year
Locking Charm – confi- Locks a latch, preventing it from being opened by non-magical means. Colloportus also prevents the function of Alohomora.
- Experience Level: fifth year
Locomotor Charm – Locomotor- Causes a specified object to move at the discretion of the caster, usually directed by movements of the wand.
- Experience Level: third year
Lumos Charm – Lumos- Creates a bright light at the end of the caster's wand, which will persist until it is dismissed or specifically countered.
- Experience Level: first year
M Memory Charm – Obliviate- Causes a subject to forget a particular event; may also be used to cause extensive memory loss, which is usually impossible to recover.
- Experience Level: seventh year
Mobilization Charm – Mobilito- Causes the target - usually something inanimate - to levitate and move at the caster's discretion. Many related, object-specific charms have been devised, including mobilicorpus (for bodies) and mobiliarbus (for trees).
- Experience Level: fifth year
Morsmordre – Morsmordre- Used to conjure the Dark Mark, the skull-and-serpent sign used by Lord Voldemort and his Death Eaters. The Death Eaters cast their mark over the homes of anyone they killed as their calling card.
- Experience Level: adult
Muffling Charm – Muffliato- Prevents nearby people from hearing a conversation.
- Experience Level: sixth year
N Nox Charm – Nox- Dispels a Lumos charm.
- Experience Level: first year
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Post by Slither on Dec 18, 2017 5:14:41 GMT
list of spells O-R O Obliteration Charm – Nonverbal- Used to eliminate things one doesn't wish others to see - specifically, things such as foot prints, writing, and the like - while leaving the surroundings intact and undisturbed.
- Experience Level: fourth year
Orchideous Spell – Orchideous- A Transfiguration spell that conjures a bouquet of flowers from the end of the caster's wand.
- Experience Level: third year
P Packing Charm – Pack or nonverbal- Packs luggage at the direction of the caster, generally directed with the wand.
- Experience Level: second year
Patronus Charm – Expecto patronum- Summons a patronus from the caster's wand. This is a very complicated spell, often taking years to truly master. Students rarely manage a full-fledged, corporeal patronus before their seventh year.
- Experience Level: seventh year
Portkey Spell – Portus- Converts an object into a portkey. The caster must be intimately familiar with both locations the portkey will connect to. Creating a portkey is very difficult and advanced transfiguration, usually reserved for the brightest of wizards.
- Experience Level: adult
Protean Charm – Nonverbal- Allows magical copies of an object to be modified by modifying the original. Most famously used by Hermione Granger to share the times of DA meetings.
- Experience Level: fifth year
Q Quieting Charm – Quietus- Returns the volume of a magically enhanced voice to normal. Serves as the counter to the Sonorous Charm.
- Experience Level: fourth year
R Reducing Charm – Reducio- Reduces an object expanded by the Engorgement Charm back to normal size, or causes an object (or creature) to shrink to smaller than normal size.
- Experience Level: third year
Reductor Curse – Reducto- Causes a solid object to explode spectacularly. Famously used to destroy doors, sections of walls, priceless Fabergé artwork, and antique furniture.
- Experience Level: fourth year
Releasing Charm – Relashio- Forces someone or something binding the caster to release - it can break the grip of a hand or unfasten chains or ropes. It has also been used as a defensive charm, and in skilled hands can have concussive effects.
- Experience Level: fifth year
Rennervate – Rennervate- A moderately complex healing charm, which causes an unconscious subject to awaken. Some conditions, such as powerful magically-induced unconsciousness, are non-responsive.
- Experience Level: fifth year
Repairing Charm – Reparo- Causes a broken object to piece itself back together. In the case of containers, this will not replace anything that was held within. Wands, and most other magical items, cannot be repaired in this manner.
- Experience Level: second year
Repelling Charm – Repello- Repels an undesired object, individual, or group from approaching an area - usually defined in the casting of the spell (for example, Muggle-Repelling Charms are commonly used in the wizarding world). Though not infallible, it generally makes those subject to it have no desire to investigate a particular place. The efficacy of this spell against talented wizards and powerful magical creatures is questionable.
- Experience Level: adult
Revealing Charm – Homenum Revelio- Reveals people near the caster. The Revealing Charm can effectively locate magically concealed individuals as well, including those under the effects of an invisibility cloak.
- Experience Level: seventh year
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Post by Slither on Dec 18, 2017 5:15:30 GMT
list of spells S-Z S Scarpin's Revelaspell – Revellio- Analyzes the special properties and enchantments affecting a magical item. It is not infallible, and both artifacts and objects enchanted with magic unknown to the caster usually fail to turn up useful information.
- Experience Level: sixth year
Scouring Charm – Scourgify- Vigorously cleans the target - which can be a living creature, though this is considered somewhat cruel.
- Experience Level: first year
Scruge Charm – Scruge- Charm that removes ectoplasm (the remains of a ghost).
- Experience Level: adult
Serpensortia Curse – Serpensortia- Conjures a large snake which will attack anything (other than the caster) within a short radius. A favorite spell among young Slytherins.
- Experience Level: second year
Severing Charm – Diffindo- Used to cut inanimate objects (the spell does not appear to function on living flesh), often used in tailoring.
- Experience Level: fourth year
Shielding Charm – Protego- Creates a shield from the caster's wand which deflects jinxes, hexes, and curses. The strength of this spell is directly connected to the skill and talent of the wizard, and stronger versions can protect against very advanced curses - or even reflect failed jinxes back against the attacker. Other advanced uses of the spell include protecting an area from outside harm (Protego Totalum) and protection against Dark Magic (Protego Horribilis); there are as many advanced variations as there are wizards to think them up.
- Experience Level: second year
Silencing Charm – Silencio- Silences the victim, preventing any form of vocalization. Can be used to disrupt powerful magic that requires a verbal component.
- Experience Level: fifth year
Siphoning Spell – Tergeo- Used to draw material such as liquids or dust off of a surface. Often used for cleaning wounds.
- Experience Level: first year
Sliding Spell – Glisseo- Causes the steps on a stairway to flatten into a ramp or slide. Glisseo could conceivably be used on other surfaces as well.
- Experience Level: fifth year
Slug-Vomiting Hex – Unknown- Causes the victim to vomit slugs uncontrollably for several hours. A favorite of the immature and chronically unemployed.
- Experience Level: first year
Sonorous Charm – Sonorus- Magically amplifies the caster's voice, allowing him to be heard over a great distance, or over the roar of a crowd - essentially a magical microphone.
- Experience Level: fourth year
Stealth-Censoring Spell – Unknown- Protects an area temporarily from magical means of stealth, rendering most invisibility cloaks and charms useless.
- Experience Level: adult
Stinging Hex – Unknown- Causes the victim to suffer an intense and painful stinging sensation, which - much like real stings - causes swollen red welts to appear over the surface of the skin.
- Experience Level: third year
Stunning Spell – Stupefy- Debate rages as to whether this is a charm, a jinx, or a hex - but it is considered one of the basic dueling spells. It temporarily stuns an opponent, rendering them inert for a few precious seconds.
- Experience Level: fourth year
Summoning Charm – Accio- Summons an inanimate object to the caster. Objects held by someone else are generally impossible to summon in this manner.
- Experience Level: fourth year
Switching Spell – Nonverbal- Causes one object to be switched with another of the caster's choice. Both objects must be within relatively close range.
- Experience Level: fourth year
T Taboo Jinx – Unknown- Places a taboo on a specific word, allowing the caster to find any individual who speaks it. Obviously, this could backfire dramatically. A wizard who placed a taboo on the word 'and' would quickly go mad from over-stimulation.
- Experience Level: adult
Tickling Charm – Rictusempra- The victim experiences tickling sensations all over the body, a very distracting condition.
- Experience Level: second year
Tongue-Tying Curse – Unknown- Prevents the subject from revealing a specific piece of information, causing his tongue to twist and contort if he tries to break secrecy.
- Experience Level: adult
Tripping Jinx – Nonverbal- Trips the target with a motion of the wand.
- Experience Level: first year
U Unbreakable Charm – Nonverbal- Causes a mundane object to become unbreakable by physical means, though strong magic can still destroy it.
- Experience Level: third year
Undetectable Extension Charm – Unknown- Magically increases the internal area of a dwelling or container. Frequently used to create bottomless bags and mugs, and to create tents and structures with a larger-than-normal area.
- Experience Level: sixth year
Unlocking Charm – Alohomora- Unlocks non-magical locks. Most magical locks are enchanted to be impervious.
- Experience Level: first year
V, W, X, Y, Z Vanishing Spell – Evanesco- Causes an object to vanish. Vanished objects can be recovered, if necessary. Evanesco does not work on living creatures.
- Experience Level: fifth year
Waddiwasi Charm – Waddiwasi- A charm that can be used to shoot a small, soft mass of whatever the caster so desires at the target or victim
- Experience Level: third year
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Post by Slither on Dec 18, 2017 5:19:36 GMT
list of spells TDT CREATED SPELLS Bone Mending Spell - Ossanandum- A complex spell taught to healers in their year of training at Saint Mungo's. It is a spell that can be used to heal badly broken bones that are not sufficiently fixed with 'episkey'
- Experience Level: Adults
- Submitted by Dorcas Amilie Meadowes
Clothes Warming Charm - Veste Aestus- When performed correctly this charm warms the wearers clothes at a warm 23 degrees Celsius (73.4F) no matter their surroundings, if performed incorrectly there are risks of third degree burns to the skin in contact with the charmed clothing
- Experience Level: fourth year
- Submitted by Euphadora Rose Parkinson
Flesh Healing Spell - Sanabyssi- A complex spell taught to healers in their year of training at Saint Mungo's. It is a spell that can be used to heal deep cuts that are not sufficiently fixed with 'episkey'
- Experience Level: Adults
- Submitted by Dorcas Amilie Meadowes
Hair Growing Spell - Celercapillum- A spell to speed up hair growth in seconds. To stop hair from growing use Finite, to reverse the spell completely and return hair to it's original length use Finite Incantatem
- Experience Level: second year
- Submitted by Dorcas Amilie Meadowes
Perception Charm - Sensus Colatorium- Misdirects the senses around an enchanted person or object, averts the attention of passersby away from the target. Not to be confused with becoming invisible, this charm simply forces people to look away in a manner which is practically undetectable - they are not aware that their senses are being manipulated and find their actions to be natural.
- Experience Level: adult
- Submitted by Rodolphus Adalrich Lestrange
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